How to create a custom map in civ iv
![how to create a custom map in civ iv how to create a custom map in civ iv](http://www.pamelabowman.org/civ4mm003-2.jpg)
![how to create a custom map in civ iv how to create a custom map in civ iv](https://static.fandomspot.com/images/11/10516/05-got-lakes-civilization-vi-mod.jpg)
With all players starting on the same island, real estate will disappear quickly. Navies are mildly important for fighting, but worthless for exploring (as there's never anything in the vast ocean). Pangaea: Essentially an island, Pangaea maps have a single land mass that takes up a large chunk of the map.He who controls the desert here is the one who wins it all. The northern area is grassy and holds more resources, but there's less of it to go around. The southern area is a large desert with strategic (i.e., military-based) resources. Land battles will be inevitable, but expansion will be quick due to all the fresh water. Navies are pretty much pointless here, and there's a ton of room to go around. Lakes: A lot of land, and a lot of water however, the water is not together in oceans, but tiny lakes.This is a good map type for intermediate players who want something fresh. Still, with such a large portion of the map given to water, land will be a precious commodity, so focusing only on the water will lead to suicide. The navy that secures the water, and therefore all its resources, will have a distinct advantage. Inland Sea: A ring of land surrounds a really large body of water here.If you like war, you'll probably like this map. Land and water are scarce, meaning things will get ugly in a hurry. Ice Age: With very high sea levels, most of the planet is unable to be lived on.
![how to create a custom map in civ iv how to create a custom map in civ iv](https://static.fandomspot.com/images/11/10516/00-featured-got-lakes-civilization-vi-mod.jpg)
You'll be in it for the long haul with this one. Also, with most squares not producing as much food as with other maps, expansion will be slower than a standard match. Units will move slowly, discouraging quick wars. Highlands: Opposite of the Great Plains, a Highlands map is loaded with mountains.There will be a lot of land, but due to the composition of resources, expansion will probably be quick, and things will get violent a smidge quicker. Mounted units have an advantage, and navies are pretty much useless. Great Plains: Generally flat, these maps give great resources and encourage quick movement.Leave this one alone until you've played a few matches if you choose it, you'll have to bend your strategy to whichever map type it most matches. Fractal: These maps have a design to them, but it's an unpredictable one.Usually, the continents are slightly unbalanced, with one possessing more players than the other.
#How to create a custom map in civ iv plus#
Continents: The world is comprised of two large continents, plus a thin chance of a smaller, third continent.(This is the turn-based equivalent of real-time strategy games' "No Rush" rule.) Don't even think about trying these maps until you know what you're doing. Still, if you tend to be killed quickly, this map will allow you live in relative peace until the mid-game. Expansion and research is generally very slow, especially because you'll have to be pretty far along the technology tree to be able to start checking out other islands.